Sunday, May 23, 2010

Nintendo DS Games Review #2 - Infinite Space

Developed by PlatinumGames and published by Sega on March 16, 2010, Infinite Space is a quirky science-fiction RPG that is unlike any of the other Nintendo DS games. The story is epic in scope, the battle system is simple but intriguing, and there are hundreds of parts with which to customize your fleet.

Infinite Space starts out on the planet Ropesk, focusing on the main character, Yuri, who wants to be a "Zero-G dog." That is, someone who explores space. Unfortunately for Yuri, his home planet is under the rule of a dictator who forbids Ropesk citizens from leaving the planet - and fiercely punishes those who would attempt to leave. Yuri begins his journey by hiring someone from off the planet to help him get away, and though things go wrong, Yuri comes out of it as the captain of his own ship, with the potential to assemble a whole fleet during the rest of the game. I won't spoil anything, but this game will likely take upwards of forty hours to complete, all the while dazzling you with a story that is actually very good for a Nintendo DS game. It's nothing compared to a novel, but those who come for the game-play will be pleasantly surprised.


The fleet customization, as briefly-mentioned above, is top-notch. You acquire new ships by getting their blueprints and having them built. You acquire internal parts, such as cargo holds, crew quarters, radar arrays, medical bays, etc. and weapons in the same way. Each ship has its own layout, and internal parts are like Tetris blocks that you must fit inside. Adding weapons to your ships is much more simple, with ships having slots for different sizes of weapons.

As for the actual game-play, Infinite Space is broken into three main chunks: battle, navigation, and hubs. On different planets, which serve as hubs, you will advance the story by going to taverns and other places of interest, by selecting them from a menu. You may access shipyards and save your game from these "hubs" as well. The navigation system consists of selecting paths through hubs, which are of varying distances, and letting your ship go through. Traveling longer distances will fatigue your crewmen, which makes battle more difficult, as fatigue makes your "action" gauge refill more slowly.


On the topic of battles, they may be entered at scripted points or at random while traveling. In both cases, you maneuver your fleet back and forth as you play chicken with the enemy fleets. As you do this, there is a sort of rock-paper-scissors action system, in which you can take one of three actions in exchange for depleting your generic-looking action gauge.

Those three actions are to dodge, fire a normal attack, or fire a barrage. To dodge will cost one bar of power from your action gauge, which regenerates over time to a maximum of three bars. It makes all barrage attacks miss against you until you take another action, but normal attacks become more accurate. A normal attack is just an action consuming one bar that does damage. A barrage costs TWO bars of energy but does THREE times the damage of a normal attack - unless your opponent is dodging. This turns battles into an interesting game of cat and mouse, where you will advance and retreat while making sure to pick the right times to come out of your dodge for a critical barrage. It's worth noting that these battles will often be difficult and you may find yourself having to spend time grinding random battles until you gain enough money to buy a big enough ship to advance without getting extremely good at fighting.

The artwork in Infinite Space is standard JRPG fare. You have a lot of anime characters and few of them ever show emotion. The 3D graphics are also passable for a Nintendo DS game, but will fail to "wow!" anyone. Overall, it's fairly generic and not worth talking about. The sounds are much the same, with the explosion and laser noises one would expect from a science-fiction space combat game. The music, on the other hand, ranges from annoying (rarely) to quite catchy. The tavern theme will likely be a favorite for many as it perfectly sets the atmosphere for tavern areas and is also an enjoyable tune in its own right. The navigation theme, on the other hand, is just an upbeat piece that isn't really pleasant to listen to and doesn't seem to fit the game.

All in all, Infinite Space is another very solid title. It's already a couple of months old, but it's definitely worth buying if extremely-customizable space RPGs are your thing. It's not perfect, and it's not one of the best titles on the system, but you will enjoy very much if you've been waiting for something like this, and you will still have a lot of fun with it if you're just looking for a good game and have played everything else. In the end, even with its flaws, Infinite Space is one of many strong Nintendo DS games and will make a great addition to any collection.

Saturday, May 22, 2010

Nintendo DS Games Review #1 - Shin Megami Tensei: Strange Journey

Shin Megami Tensei: Strange Journey, published by Atlus, is a niche title which was released in the United States on March 3, 2010 for the Nintendo DS game system. The game is a first-person dungeon crawler, a la Etrian Oddyssey, but with a Shin Megami Tensei flavor.

In SMT: Strange Journey, the player will control a silent protagonist as he explores the depths of a vast area known as the Schwarzwelt: a mysterious expanding space located at the South Pole that threatens to consume the entire Earth. During a mission to investigate the threat possible threat posed by the Schwarzwelt, the player's character will find himself crash-landing somewhere within it, and the story begins as the player is introduced to the idea of fighting demons.


Essentially, the game is composed of a navigation system and a battle system, with a central hub area to which you will report between and during missions. You navigate the maze-like Schwarzwelt while occasionally being interrupted by a random battle. These battles are standard, turn-based RPG fare in which you control a team of characters and fight monsters. What sets these battles apart from other games is that they are initially challenging in each area, so you will have to think about how you manage your resources as you explore the Schwarzwelt, so that you always have enough to survive the return trip to your central hub.

Graphically, the game is impressive. The character and demon artwork is detailed, and though the the demon artwork is taken from previous games, that is excusable considering the sheer number of demons you can recruit for your fighting team. The 3D graphics aren't anything special when compared to what is seen in other Nintendo DS games, but they aren't bad, either. They do the job they're meant to do and provide little distraction from the meat of the game, but they don't impress either.

The sound effects range from passable to good. Battles will feature typical sounds of bullets firing and claws slashing and monsters grunting. Doors will make clicking or beeping noises as appropriate, and nothing stands out where it shouldn't. The music is interesting, to say the least. During battles and story scenes, the music will be sometimes catchy, and always set the appropriate mood. During exploration, however, it tends to be little more repetitive drum beats mixed with hollow the occasional hollow chanting or grunting, which gets annoying quickly and ruins the atmosphere of the game.

In the end, Shin Megami Tensei: Strange Journey is a solid game. It's certainly not bad, but there's nothing that makes it great. Alongside all other Nintendo DS games, it's near the top only because of the great quantity mediocre and bad games. Among a line-up of other good games, it should rank near the middle. Of course, if you have already played a lot of the other good Nintendo DS games, or you just want a good dungeon-crawler, then this should be a priority buy, but if you haven't had much time to sample all the games out there, take your time and see what else is out there before making your next purchase.

Nintendo DS Games Introduction

I'd just like to welcome everyone to Nintendo DS Games Blog, where I will be posting my thoughts on many games for the Nintendo DS hand-held game system. Nintendo DS Games Blog will primarily feature reviews of DS games, but occasionally posts will be made on interesting news, rumors, speculation, and current events relating to the Nintendo DS.

I will also consider discussing home-brew Nintendo DS games as well, as home-brew game development has always been an interesting topic to me and I would love to get more involved in the development scene.